However, during the player's turn, his partner must keep quiet. During his turn, a player can play from both his STOCK and DISCARD piles and his partner's. The first person to collect 500 points wins.
The winner of each game scores 5 points for each card remaining in his opponents' STOCK piles, plus 25 points for winning the game. You may wish to play several games and keep score, so here goes. If the DRAW pile is used up, the cards from the completed BUILDING piles are shuffled and become the new DRAW pile. But, remember, the winner is the one who plays all the cards in his STOCK pile, so it's best to always use the playable cards from that pile first. He then may add to the BUILDING piles (always in sequential order) by playing the top card from his STOCK pile, DISCARD pile or from his hand. On a player's second and succeeding turns, the player first draws enough cards to bring his hand back up to 5. If the player can't make a play or just doesn't want to, he ends his turn by discarding one of the cards from his hand onto one of his four DISCARD piles. If the player plays all 5 cards, he then draws 5 more and continues playing. He may then continue by playing another card from his STOCK pile onto the BUILDING pile. If the player has a SKIP-BO card or a number 1 card on top of his STOCK pile or in his hand, he may use it to start a BUILDING pile. The person to the left of the dealer starts.
The dealer then places the remainder of the deck face down to form the previously-mentioned DRAW pile.įinally, How to Play. Each player turns the top card of his STOCK pile face up without looking at any of the other cards in the STOCK pile. The cards are dealt face down and they become your STOCK pile. With 5 or more players, 20 cards are dealt. When there are 2 to 4 players, the dealer deals 30 cards to each player. The deal moves to the left after each game. Let's Start! After the deck is shuffled, each player draws a card.
The first player to use up all the cards in his STOCK pile wins. He can build up any number of cards in any order in the DISCARD piles, but may only play the top card. During play, each player may build up to four DISCARD piles to the left of his STOCK pile. Once a pile of 12 cards has been completed, it is removed, and a new pile is started in its place.ĭiscard Pile. Since SKIP-BO cards are wild, they can start a BUILDING pile, and can be played as any other number, too. Each pile is then built up through the number 12. Only a 1 or a SKIP-BO card can start a BUILDING pile. During the play, up to four BUILDING piles can be started. After the deal, the remaining cards are placed face down in the center of the table to form the DRAW pile.īuilding Piles. Each player has one STOCK pile, placed face down on his right, with the top card of the pile always turned face-up.ĭraw Pile. No cards are in this area at the beginning of the game. Note: BUILDING piles and DISCARD piles are developed through play. In addition, each player will have in front of him a STOCK pile and up to 4 DISCARD piles. Right near the DRAW pile, up to four BUILDING piles are placed during play.
In the center area of play, put the DRAW pile (where you'll be able to draw additional cards). Object: Be the first player to play all the cards in your STOCK pile (we'll tell you more about that in a minute). Players: 2 to 6, individually or partnered.